Mar 10 2008

A Gnostic Allegory (Part 1)

Published by eben at 5:01 PM under Gnostic Allegory

Part 1: Throwing My Cap Over The Wall

A few weeks ago on the SGBoston mailing list I casually mentioned a desire to run a Matrix-themed game at some point. Not long after that my friend Dev wrote on his blog a post titled “The Matrix: Unknowable”. I cannot say for sure that he was responding to me, but I suspect he may have been, at least in part. And this post is my own thoughts; it is not a response to his post, except insofar as I read it, and thus his arguments got thrown into the stew pot of stuff about this as-of-yet undefined game that has been on my mind.

I’ve been batting around the idea of using a hack of the Don’t Rest Your Head rules, at least to get the ball rolling. That may or may not happen. At this point I am more concerned with precepts than I am with system. Design will come first, system will be added after. Melody first, and then the lyrics.

I kind of want to pick up a copy of the Matrix and Philosophy before I get too far into planning this game. I’ve heard surprisingly good things about it, for a pop-culture philosophy book. I have a pretty good handle on the Gnosticism in the mythic overtones of the first Matrix movie, enough to understand how on the one hand it was even cooler than it seemed on the surface and on the other hand how totally disappointing it was that the rest of the trilogy failed to deliver on the premise and promise of the original. Such is life. But I’m curious to gather perspectives from smarter and more educated people before I delve too deeply.

What I have in mind is to run a game that is inspired by (and thematically similar to) the Matrix. A game wherein the narrative and play concern a Gnostic Allegory as interpreted through the lens of Cyberpunk and the Jungian dissociation so endemic to modern life. What I do not want is The Wachowski Brothers’ The MatrixTM Roleplaying Game. So though I expect the archetypes to appear (or be reinvented by the players over the course of the game) I don’t want to start with a game universe that already contains Morpheus, or Trinity, or the One. I don’t want to prescribe the blue pill or the red pill, the Oracle, the Architect, or Agent Smith.

Also within the game, once the sky cracks open and the first glimmers of what may be the truth begin to seep through, I want to give the players at least the opportunity to paint their mythic overtones with larger brush strokes than were used in the film. I like mythic overtones. One of the most disappointing things to me about the Matrix: Reloaded was their decision to introduce a character named Seraph and then do absolutely nothing of substance with him.

(As a side-note: Seraph? Seriously? C’mon, people! Put not your faith in angels.)

(I’m given to understand that more was actually done with that character elsewhere, either in the video games or the Animatrix or both, and I don’t care. If you include him in the movie at all you become obligated to do something not-sucky with him. See also General Grievous. But I digress.)

Finally, and perhaps most crucially at this stage, I’m starting to think this is the sort of thing I don’t want to do at SGBoston. I do not mean to impune that hallowed conclave and all that it has given me, but I have noted in the past a difficulty in presenting certain genre pieces in that setting. These notions have reached a critical mass in my head; if I’m going to do this at all (and it’s looking increasingly like I am going to) I am going to do it right. And that means getting together the right small group of players, and hashing out something big. Something that will likely take a few sessions to play — more than four and fewer than a dozen, is my current estimate. Something that synthesizes the lessons I have learned from the Story Games crowd and the things I still find useful from my days in more traditional gaming and puts them forth into the world in the first instance of something that is really mine.

It’s funny to say that about a game derived from a movie, but, well, there you have it. More to come.

One Response to “A Gnostic Allegory (Part 1)”

  1. [...] Follow along as Eben works on a gnostic parable: link. [...]

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